<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-425558006459627965</id><updated>2011-07-30T23:44:30.144-07:00</updated><title type='text'>Gaming</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-3892751282484525892</id><published>2009-07-06T10:47:00.000-07:00</published><updated>2009-07-06T10:48:38.147-07:00</updated><title type='text'>Character Effects</title><content type='html'>We have learned about character effects using action script. You can make your character do all kinds of neat stuff with a little code. Although it isn't necessary, this can add a nice touch to your game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-3892751282484525892?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/3892751282484525892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/07/character-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/3892751282484525892'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/3892751282484525892'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/07/character-effects.html' title='Character Effects'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-4596265798943591785</id><published>2009-06-30T23:43:00.000-07:00</published><updated>2009-06-30T23:45:24.159-07:00</updated><title type='text'>Testing and debugging</title><content type='html'>This is probably the most important topic we've covered. When you finish your game, you want to make sure that it works correctly or you're going to have a lot of angry players. This is also a great way to beef up coding skills.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-4596265798943591785?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/4596265798943591785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/testing-and-debugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4596265798943591785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4596265798943591785'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/testing-and-debugging.html' title='Testing and debugging'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-5728371682245999577</id><published>2009-06-30T23:42:00.002-07:00</published><updated>2009-06-30T23:43:41.148-07:00</updated><title type='text'>Coding Enemies</title><content type='html'>If you have enemies in your game, you may want them to behave a certain way or to do certain things to you if you get too close. Very important if there are "enemies" in your game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-5728371682245999577?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/5728371682245999577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/coding-enemies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/5728371682245999577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/5728371682245999577'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/coding-enemies.html' title='Coding Enemies'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-6252061280862795419</id><published>2009-06-30T23:42:00.001-07:00</published><updated>2009-06-30T23:42:52.758-07:00</updated><title type='text'>Platforms</title><content type='html'>So if you're running and jumping or what have you, platforms can be important. That is unless you want your character to just fall through everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-6252061280862795419?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/6252061280862795419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/platforms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6252061280862795419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6252061280862795419'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/platforms.html' title='Platforms'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-6892547990895532835</id><published>2009-06-30T23:41:00.000-07:00</published><updated>2009-06-30T23:42:06.707-07:00</updated><title type='text'>Running and Jumping</title><content type='html'>Running and jumping is a great thing to know. Especially if you're making a side scrolling action game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-6892547990895532835?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/6892547990895532835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/running-and-jumping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6892547990895532835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6892547990895532835'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/running-and-jumping.html' title='Running and Jumping'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-8310147568912858468</id><published>2009-06-30T23:39:00.002-07:00</published><updated>2009-06-30T23:41:11.471-07:00</updated><title type='text'>Drag and Drop</title><content type='html'>Drag and drop can be very important to your game if it has a, well you guessed it, drag and drop interface.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-8310147568912858468?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/8310147568912858468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/drag-and-drop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/8310147568912858468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/8310147568912858468'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/drag-and-drop.html' title='Drag and Drop'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-846475551531413969</id><published>2009-06-30T23:39:00.001-07:00</published><updated>2009-06-30T23:39:57.220-07:00</updated><title type='text'>Timer</title><content type='html'>You may or may not want to put a timer in your game, depending on what kind of game it is. If it's a game that requires you to do something in a certain amount of time, hey, you might want to put a timer on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-846475551531413969?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/846475551531413969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/timer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/846475551531413969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/846475551531413969'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/timer.html' title='Timer'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-4191274210126141915</id><published>2009-06-30T23:38:00.001-07:00</published><updated>2009-06-30T23:38:57.999-07:00</updated><title type='text'>Sound Effects</title><content type='html'>Today we learned about sound effects. Games without sound would most likely be very boring so of course, this is very important.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-4191274210126141915?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/4191274210126141915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/sound-effects_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4191274210126141915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4191274210126141915'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/sound-effects_30.html' title='Sound Effects'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-2260847320197683323</id><published>2009-06-03T17:04:00.000-07:00</published><updated>2009-06-03T17:05:16.420-07:00</updated><title type='text'>Programming Practices</title><content type='html'>We have learned important programming practices in this class but one of the most important practices is neatness. It is an absolute nightmare when trying to debug sloppy code for the creator or somebody else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-2260847320197683323?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/2260847320197683323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/programming-practices.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2260847320197683323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2260847320197683323'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/programming-practices.html' title='Programming Practices'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-2502284715036111160</id><published>2009-06-03T17:03:00.000-07:00</published><updated>2009-06-03T17:04:11.651-07:00</updated><title type='text'>Learning From Others</title><content type='html'>Learning from others is important and can be fun. some gamers may know something that you may not so if in doubt, feel free to ask someone and learn from their mistakes as well as your own.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-2502284715036111160?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/2502284715036111160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/learning-from-others.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2502284715036111160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2502284715036111160'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/learning-from-others.html' title='Learning From Others'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-579626673583488092</id><published>2009-06-03T17:01:00.000-07:00</published><updated>2009-06-03T17:03:17.110-07:00</updated><title type='text'>Finding Solutions</title><content type='html'>Finding a solution to a problem is completely necessary, if you have problems of course. Nobody is perfect and no game is perfect but it is important to find solutions to any problem you may have. If you can't figure it out, ask somebody or look on the internet or in a book.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-579626673583488092?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/579626673583488092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/finding-solutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/579626673583488092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/579626673583488092'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/finding-solutions.html' title='Finding Solutions'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-2677109175652410300</id><published>2009-06-03T17:00:00.000-07:00</published><updated>2009-06-03T17:01:54.465-07:00</updated><title type='text'>Score Keeping</title><content type='html'>Score keeping is almost always a very important part of the game. Unless there is no objective to the game, it most likely needs a way to keep score. Like sound effects, this is very easily accomplished with just a little bit of action script.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-2677109175652410300?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/2677109175652410300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/score-keeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2677109175652410300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/2677109175652410300'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/score-keeping.html' title='Score Keeping'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-7639513103848685015</id><published>2009-06-03T16:59:00.000-07:00</published><updated>2009-06-03T17:00:42.443-07:00</updated><title type='text'>Sound effects</title><content type='html'>We have learned how to add sound effects to our games. Sound effects are vital unless you want to bore your audience to death and honestly, it's one of the easiest things to do.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-7639513103848685015?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/7639513103848685015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/sound-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/7639513103848685015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/7639513103848685015'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/sound-effects.html' title='Sound effects'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-706729225774897215</id><published>2009-06-03T16:55:00.000-07:00</published><updated>2009-06-03T16:56:26.459-07:00</updated><title type='text'>Timers</title><content type='html'>Today we were shown how to implement timers in our games. Timers can be important to a game depending on what kind of game it is. We were shown how to do analog timers and digital so it gives us some variety to choose from if we implement one in our game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-706729225774897215?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/706729225774897215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/timers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/706729225774897215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/706729225774897215'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/timers.html' title='Timers'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-9048602136877829249</id><published>2009-06-03T14:06:00.000-07:00</published><updated>2009-06-03T16:53:14.443-07:00</updated><title type='text'>Collision Detection</title><content type='html'>We have now learned about collision detection. This is key to almost any game made, not matter what it is. This is probably one of the most useful topics we've covered so far.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-9048602136877829249?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/9048602136877829249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/collision-detection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/9048602136877829249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/9048602136877829249'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/06/collision-detection.html' title='Collision Detection'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-4368935665406750464</id><published>2009-05-20T23:40:00.000-07:00</published><updated>2009-05-20T23:41:39.146-07:00</updated><title type='text'>Scrolling Background</title><content type='html'>Scrolling backgrounds are essential to some games and easy to do. It let me play around with actionscript a little bit so I liked it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-4368935665406750464?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/4368935665406750464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/scrolling-background.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4368935665406750464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4368935665406750464'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/scrolling-background.html' title='Scrolling Background'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-6649380095539085856</id><published>2009-05-20T23:39:00.000-07:00</published><updated>2009-05-20T23:40:33.673-07:00</updated><title type='text'>Special Effects</title><content type='html'>Aside from moving along a path, we also learned how to do special effects. Very neat and also very fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-6649380095539085856?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/6649380095539085856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/special-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6649380095539085856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/6649380095539085856'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/special-effects.html' title='Special Effects'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-3538363952837793704</id><published>2009-05-20T23:36:00.000-07:00</published><updated>2009-05-20T23:39:16.544-07:00</updated><title type='text'>Moving Along a Path</title><content type='html'>Today, one of the things learned was how to make animations move along a predetermined path. Relatively easy and lots of fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-3538363952837793704?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/3538363952837793704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/moving-along-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/3538363952837793704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/3538363952837793704'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/moving-along-path.html' title='Moving Along a Path'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-54642790977851282</id><published>2009-05-13T10:41:00.000-07:00</published><updated>2009-05-13T10:43:34.938-07:00</updated><title type='text'>Actionscript</title><content type='html'>Today in Gaming II, we learned about actionscript. It reminds me a lot of visual basic mixed with PHP. Seems relatively easy since I have a background in programming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-54642790977851282?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/54642790977851282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/actionscript.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/54642790977851282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/54642790977851282'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/actionscript.html' title='Actionscript'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-425558006459627965.post-4788513134169377399</id><published>2009-05-13T00:01:00.001-07:00</published><updated>2009-05-13T00:01:54.973-07:00</updated><title type='text'>Gaming Class</title><content type='html'>So I've started gaming II. I will be reading up on topics from gaming I and hopefully be starting my game soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/425558006459627965-4788513134169377399?l=burgerboy22.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://burgerboy22.blogspot.com/feeds/4788513134169377399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/gaming-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4788513134169377399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/425558006459627965/posts/default/4788513134169377399'/><link rel='alternate' type='text/html' href='http://burgerboy22.blogspot.com/2009/05/gaming-class.html' title='Gaming Class'/><author><name>burgerboy22</name><uri>http://www.blogger.com/profile/07585498447458510585</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
